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Quickstart

Requirements

  • Godot 4.4 or later

Beware of limitations

Let's go

Installation

  1. Download the latest --all release
  2. Extract the release archive into your godot project's root directory

Add a rigid body

  1. Add a RapierRigidBody3D node to your scene
  2. Add 3 child nodes as children of the rigid body:

    • RapierCollisionShape3D
    • MeshInstance3D
    • CollisionShape3D
  3. Assign the CollisionShape3D as the shape field on the RapierCollisionShape3D node

  4. Enable Debug -> Visible Collision Shapes
  5. Run your game

Your physics objects should simulate! 🎉