Quickstart
Requirements
- Godot 4.4 or later
Beware of limitations
- Web & mobile builds are not yet stable (godot-rust)
rv64,ppc64andppc32architectures are not yet confirmed for determinism via automated testing because they are not yet officially supported by Godot
Let's go
Installation
- Download the latest --all release
- Extract the release archive into your godot project's root directory
Add a rigid body
- Add a RapierRigidBody3D node to your scene
-
Add 3 child nodes as children of the rigid body:
- RapierCollisionShape3D
- MeshInstance3D
- CollisionShape3D
-
Assign the CollisionShape3D as the
shapefield on the RapierCollisionShape3D node - Enable
Debug->Visible Collision Shapes - Run your game
Your physics objects should simulate! 🎉